Between Sun & Shadow 2e
In a land divided between the Unblinking Sun and the Everlasting Shadow, the wondrous creations of master alchemists and clockwork engineers help create a thriving society. But a once forgotten magical power known as Carving has been rediscovered. Those who unlock its secrets may be the ones to protect and preserve the Eternal Empire, or they may be the ones to end the reign of the One True King.
Between Sun & Shadow is an expansion for Tiny Dungeon Second Edition. It includes a campaign setting that provides the broad strokes of a fantasy world, leaving the fine details to you. It’s designed to spark your imagination with:
Between Sun & Shadow 2e requires the use of Tiny Dungeon Second Edition from Gallant Knight Games. |
"What can I say but WOW. Excellent addition to Tiny Dungeons. I must say I really dislike the word "Tiny" being on all these products, because although the rules are tiny, the possibilities are endless for creativity, as evidenced by this book. Much larger possibilities than 5E can provide.
The setting is quite original and better than what I've seen in the majority of life playing DnD / Pathfinder. A world with static light/dark zones and the effects it would have on their society. It's original and inspiring. New Heritages: Have you ever wanted to play a ghost? Now you can! The new heritages are a great addition to any TDungon campaign. You get seven new interesting heritages. My favorite is Shadow Fey, bio-luminessent elves. The best thing about some of these heritages is that have specific traits that only they can take. There is a small beastiary in the back of the book. I like the "Silencers" and I'm already plotting an adventure based around this one baddie. Some very cool original beasts back there. New Traits: These are crazy good. They introduce something called "carvers" which is awesome. (Think benders from Avatar.. the anime.. not the blue CGI fest) But they go beyond the elements. Imagine having a time bender, I mean carver or a gravity carver! If you are looking for a bit more concrete rules on them though, it's not there (Like other prestige archmage traits from TD2E). That can be good an bad, good = it gives a player a lot of flexibility to come up with creative uses. Bad = some players look for more concrete rules and are not as creative. The art is overall awesome. (I like this guy's style and he's in a lot of TD6 books.) IF you are on the fence about this, don't be, get off fence and add to cart. You won't be sorry. I hope the author comes out with more for this!" DriveThruRPG review |
"Ever wish you were a four-armed gnome riding a magical mech into battle against a ravening giant with alchemical acid blood? Or the ghost of a sentient mulch pile carving its way across dimensions? Well, I have good news for you! This is not just another watered-down Tolkien retread. Between Sun & Shadow is incredibly inventive and chock full of gaming goodness. This book is beautiful from start to finish, with arresting art and an eye-catching light vs. dark layout scheme that is one of a kind. Bursting with new Traits, new playable Heritages, new magic, scary new enemies, and a fantastic new setting, any fan of Tiny Dungeon 2e-- or really, any fan of fantasy roleplaying-- needs to pick this up right now!"
DriveThruRPG review |
"Between Sun & Shadow is an excellent campaign system. Not only does it give Tiny Dungeon players a whole new world to explore, but it also greatly opens up player choices. New Heritages and new Traits are just the beginning. It also includes a thoroughly unique magic system that allows players to delve into many different styles of magic. As if that wasn’t enough, almost every section of the book has lists of rumors that the Game Master can use as adventure hooks to help flesh out and explore the world.
The light/dark divide makes the game world different from any other I’ve played. Gregory Israel did a fantastic job of thinking through now the lack of a moving sun would affect everything from timekeeping to society to creatures. All in all, this is a deeply imaginative campaign world that makes a great addition to the game library of any Game Master or player." DriveThruRPG review |
"Between Sun & Shadow 2e is a fantastic departure from the traditional fantasy tropes of so many RPGs. The author introduces players to the beautiful and dangerous, tidally-locked world of Siran where you can visit places like Beleto Suro “The City of Bones” or the recently discovered Alchemical Isles. Where you can encounter helpful Lantern Monks one minute or a bloodthirsty Bloodapple Tree the next. This book is overflowing with exciting new heritages, new traits, new creatures, and a brilliant new magic system. Between Sun & Shadow is a must have for lovers of mind-blowing world building and the Tiny Dungeon 2e game system."
DriveThruRPG review |
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