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  • Home
  • Between Sun & Shadow
    • Between Sun & Shadow 2e
    • Between Sun & Shadow 2e: Creatures & Characters
    • Between Sun & Shadow 2E: Royal Road Trip
  • Spirit World
    • Spirit World: Greater Spirits
    • Spirit World: A Simple Errand
    • Spirit World: Incredible Incantations, Volume 1
    • Spirit World: Spirit Pacts
  • More Tiny D6
    • Gargoyles
    • Tiny Dragon
    • The Mist of Rocét
  • Services
  • About
  • Contact
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Spirit World: Spirit Pacts
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Nearly all people can stand adversity, but if you want to test a person's character, give them power.

Spirit World: Spirit Pacts allows Adventurers to enter into an agreement known as a Spirit Pact. The Adventurer pledges to honor a Spirit by adhering to specific Taboos and completing Tasks for the Spirit. In return, the Spirit fuels their magic with great power. 

Spirit World: Spirit Pacts expands the Spirit World micro-setting in Tiny Dungeon 2e with:
  • Rules for creating a Spirit Pact (including Taboos and Tasks) to unlock powerful magical abilities.
  • ​3 new Prestige Traits.
  • 6 new Creatures.
  • 6 Adventure Hooks.

* Spirit World: Spirit Pacts requires the use of Tiny Dungeon 2e. 
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*It also references Spirit World: Greater Spirits and Spirit World: A Simple Errand—both of which are helpful, but not required. 

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